The Federal Government Distance Learning Association (FGDLA) invites you to a two-part workshop exploring the design and development of virtual reality (VR) training solutions. This workshop, led by Dr. Anders Gronstedt, a leader in XR innovation, offers actionable strategies, real-world examples, and expert insights to help you leverage VR to enhance your organization’s training programs.
Whether new to extended reality (XR) or seeking to refine your existing efforts, this series will equip you with the tools to succeed.
This session dives into the technical and production aspects of VR development, covering:
- 3D Asset Creation: Understand the creation of high-quality assets, including hero assets, poly counts, and levels of detail for environments and objects.
- Characters, Avatars, and NPCs: Learn how to design and integrate interactive non-player characters (NPCs) to enhance engagement and immersion.
- Game Engines and Platforms: Explore development tools, multiplayer functionalities, and techniques for cross-platform optimization (VR, flat-screen, mobile, PC).
- Designing for Diverse Control Schemes: Optimize interactions for hands-free, controllers, touch, and keyboard/mouse inputs.
- Emerging Technologies: Gain insights into AI-driven tools, speech recognition, haptic gloves, and other innovations shaping the future of VR training.
- Project Planning and Budgeting: Learn best practices for managing costs, distribution strategies, and overcoming unforeseen challenges in XR production.
Participants will leave with hands-on knowledge of how to bring VR training solutions to life, with practical tools and strategies to tackle real-world production challenges.