
Training Magazine: VR on the Frontline—Practical Applications and Lessons Learned
Explore how VR is revolutionizing frontline training with real-world case studies, immersive learning, and practical implementation strategies.
In this project, Justin Mead explores motion-captured dancing using full-body suits and OptiTrack cameras, recording data onto the UE5 sequencer. With a completed video and a proof of concept, he plans to experiment with different dance styles, multiple performers, and integrating green-screened shots. His goal is to test various aspects of virtual production, utilizing dance as a versatile medium for creative exploration.
“This video is made in Unreal Engine 5 using motion capture data provided by a dancer in a mocap suit. I recorded the dance data to the sequencer, then replayed the data using several default ue5 models. After making a simple set, I then rendered 3 versions with alternative camera angles out to cut between in the final version.”
Explore how VR is revolutionizing frontline training with real-world case studies, immersive learning, and practical implementation strategies.
The May 8 BayICT Partnership Meeting focused on advancing AI integration and workforce development in California community colleges through expanded employer partnerships, curriculum innovation, and cross-sector collaboration.
Spring updates from RVPA: internships, curriculum news, student highlights, and an upcoming Advisory Meeting to shape the future of virtual production.